UI DESIGNER
Seattle VR Hackathon Project
Project Human Simulator
Winner of the Fall 2017 Seattle VR Hackathon Novelty Prize
A Virtual Reality game designed around whimsical locomotion.
My Role
User Interface Design
Graphic Assets
Tools Used
Pencil + Paper
Illustrator
Unity
The Concept
Our team set out to create a virtual reality game designed for the Occulus platform, with a compelling, but simple experience. The team was comprised of: two Developers, one 3D Artist, and myself.
Developers worked on building out the interaction, while I began to visualize how we stylistically represented the experience: fun, goofy, retro aesthetic borrowed from the 80s. Sketched ideas, and developed a first iteration of the game graphics.
Rapidly Developing UI and Graphic Assets
Using Illustrator and Photoshop, I went about developing assets needed for our game using these tools, then dropping them into game objects in Unity.
In Game
Instructional UI Assets
In Game Graphics
What We Learned
Based on numerous demos of the game, observations of the game relating to the UI included:
- People wanted to skip the tutorial and start exploring immediately. Revision might be to place the tutorial “cards” around the 3D environment, rather than in front of the user like a barrier.
- People sometimes had to take a step forward to interact with the UI, but once they did, it was natural and quick to get through.
- Gameplay reset was fast, so people could make multiple attempts, and often did to master the interactions.
- Overall, our experience was small and digestible for users to get a grasp of the scenario and interactions. Our game was highly popular and often resulted in lines or waitlists.
Related Projects
Mobile 360 VR Experiences
UX/UI prototypes for mobile 360
experiences in various applications.
Deloitte STEP Ahead
UI/UX Interactive display for Deloitte
celebrating women in manufacturing.